ALT-PU-2025-5955-2

Обновление пакета godot в ветке sisyphus

Версия3.6-alt1
Задание#382450
Опубликовано2025-04-25
Макс. серьёзностьCRITICAL
Серьёзность:

Закрытые проблемы (3)

CVE-2019-10069
CRITICAL9.8

In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.

Опубликовано: 2019-05-31Изменено: 2024-11-21
CVSS 2.0ВЫСОКАЯ 7.5
CVSS:2.0/AV:N/AC:L/Au:N/C:P/I:P/A:P
CVSS 3.xКРИТИЧЕСКАЯ 9.8
CVSS:3.x/CVSS:3.0/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
CVE-2021-26825
HIGH7.8

An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

Опубликовано: 2021-02-08Изменено: 2024-11-21
CVSS 2.0СРЕДНЯЯ 6.8
CVSS:2.0/AV:N/AC:M/Au:N/C:P/I:P/A:P
CVSS 3.xВЫСОКАЯ 7.8
CVSS:3.x/CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
CVE-2021-26826
HIGH7.8

A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

Опубликовано: 2021-02-08Изменено: 2024-11-21
CVSS 2.0СРЕДНЯЯ 6.8
CVSS:2.0/AV:N/AC:M/Au:N/C:P/I:P/A:P
CVSS 3.xВЫСОКАЯ 7.8
CVSS:3.x/CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H

Закрытые ошибки (1)