An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
Published: 2021-02-08Modified: 2024-11-21
CVSS 2.0MEDIUM 6.8
CVSS:2.0/AV:N/AC:M/Au:N/C:P/I:P/A:PCVSS 3.xHIGH 7.8
CVSS:3.x/CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H